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Beginning the process of integrating the starting vassals as soon as possible will free up space for more relations and boost the country's development and force limit. The tribal government reduces the number of potential diplomatic relations, but Administrative monarch points are vastly more important than Diplomatic points in the early game. Although there is little reason to waste a diplomatic slot on Tyo, it is up to the player whether to annex or vassalize other vanquished tribes. Tyo, whose sole province (Anziku) shares the Kongolese culture and is located in Kongo's capital state, is an excellent first target for an early war. It is certainly the strongest individual country in the area but still needs an ally or two, preferably ones further east like Luba or Kazembe that are not in the path of Kongo's early expansion. Kongo has an advantageous starting position. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players. The below is one of many player suggested strategies for Kongo. AI gives "high priority" (400) to this decision.gets “Increased Centralization” for 20 years, giving:.removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.increases rank to kingdom, if it is a duchy.gets the event ‘ New Traditions & Ambitions’, unless it has custom or Kongolese ideas.gets new missions if 'Origins' DLC is active.is not a subject nation other than a tributary state.Playing with normal or historical nations Additionally, the player may not want this event to trigger early, as it will make it difficult to ally/vassalize neighbors since they are not Catholic. However, over a period of time the missionaries will change the pagan, tribal Kongo into a Christian monarchy, with all the benefits that come with following the example of the courts of Europe.Īlternatively, threatening the Portuguese missionaries or executing the aspiring Christian chieftain can turn Kongo into a temporarily more stable, if still pagan and tribal, nation.
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Should they decide to allow Portuguese missionaries to bring western influences into Kongo, the very foundation of the small African nation will be shaken and the now-King will suffer a temporary, if harsh, drop in prestige and legitimacy. The Kongolese events simulate the extreme change of Kongo turning into a Christian monarchy if Portugal discovers the Congo (region). The only reason a warrior is alive is to fight, and the only reason a warrior fights is to win.Missions Main article: Kongo missionsĮvents Main article: Kongo events Likes civilizations with a strong military, but only if they are also strong in Faith or Culture. Builds Encampment, Holy Site and Theater Square districts in half the time. Land units receive +5 Combat Strength in land tiles adjacent to Coast naval units receive +5 Combat Strength in shallow water tiles. Be strong, embrace the divine wind, and you will reach enlightenment. Your people truly understand what it is to practice balance, and even your finest samurai will be well-learned and spiritually apt.
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The great wave of Buddhism follows you, Shikken of Japan, Hojo Tokimune. During his lifetime, the following seats of power: Japanese Emperor, Imperial Regent (sesshō), and Imperial Chief Advisor kampaku, and the Shogun, all had been completely marginalized by the Hojo Regents. Tokimune was known to rule with an iron fist, and also eventually monopolized at one point all three titles of power, namely holding offices of tokus (head of clan, since birth), and rensho (Vice Regent). Hōjō Tokimune of the Hōjō clan was the eighth shikken of the Kamakura shogunate, known for leading the Japanese forces against the invasion of the Mongols and for spreading Zen Buddhism.